![]() For this example I've changed the color to more closely match wood and adjusted the color ramp. ![]() To preview our noise texture we can connect the noise texture to a color ramp and then connect that to the Principled BSDF color. In this example I will decrease the scale on the Y axis to -0.02 as you can see on the mapping node in the image below. I recommend shrinking the scale of one axis and keeping the scale of the others the same. The axis we need to scale our noise texture will depend on the object but usually this will be either X or Y. If you don't want to rely on UV coordinates, you can also try object or generated coordinates.Ĭonnect the mapping node vector output to the noise texture vector coordinate. Related content: The definitive tutorial to UV mapping in Blender For our example we can use the UV coordinate and connect it to the mapping node vector input because I have a UV map setup on my object. Related content: How to make a wooden floor material in Blender?Ĭhoose a Coordinate from the Texture Coordinate node. Related content: The complete beginners guide to Blender nodes, Eevee, Cycles and PBRįor an image texture based wood texture setup you can also check out this guide. If you are completely new to shader nodes you can check out this beginners guide. In the rest of this article we'll go into more detail about create a procedural wood material as well as more options for customization.
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